You can equip gloves & boots to increase your resistance to one or multiple elements. You can always unblock the upgrade with a liberating scroll or bypass the blockage with an amulet Also the upgrade can half fail and forbid upgrading the item again (but not destroying the item). To upgrade an item +level, you need cellas and soul gems, you can talk to Theomann Topp to upgrade the item but you risk losing the item if you do not use a protecting scroll for equipment. Items can also be upgraded to increase their +level. Each level of rarity increase the base stats of the item (damage for weapon and defense and dodge for armours) If the betting fails, you lose the item unless you equiped a special amulet from the NosMall that protects it, but if the betting suceed the rarity will change, ranging from r-2 (rarity minus two) to r7. However you can increase the rarity of the item by betting it at Theodor Topp in Nosville for 500 gold and 5 cella powder. When you drop, buy, or craft a weapon or armour, it will have a fixed level along with his name and stats and those cannot be modified. Weapons and Armours come in different Levels, Rarity, and Upgrade. Fairies can be of any of the 4 element, but only one element at a time and must match your SP's element if it has one To increase your elemental strength, you might need to equip a fairy, they basically add damages to your attack, depending on how strong its element is compared to your ennemies. The element of the entity determines damage bonus when you attack it and it goes like this Fairies They are defined by their level and finishing them gives you a random reward viewable before you enter, it is always the same items but you might not end up getting the one you wantĮvery monster and player can be of 5 elements : No element, Water, Fire, Light, or Shadow. They start at level 1 and finish at level 90 with around 103 time-spaces in total. The main quest line is centered around time spaces that are instances where only you and your group can enter, and must have finished previous time-spaces to access. If you play PvE the usual route is increasing to 10 or 20 in Attack, 0 in defense, 10 or 20 in HP/MP and the rest in element because monsters in PvE usually have no special resistance against you (In PvP consider your ennemy with 200% res in your element so you should increase attack, this will increase your damage whether the ennemy has res or not ) With those points you can increase your SP attack, defense, element, or HP/MP. The SP cards have their own job level and once you get level 21 you start gaining 3 points per level. The important thing you need to know is that the sp require combat level 36, 46, 55, and 65 to accept the quest and require job level 20, 35, 50, and 55 to wear them for the first four SP. The list of all the SP in the game, their required level for combat and job, and their element can be found here. Each class has 2 Light, 2 Shadow, 2 Fire, and 2 Water element SP, but their distribution is not the same for any class (you can read more about the light sp distribution in the next section). The firsts four are obtainable through quests and Time-Spaces and the lasts four are available through raid (you will learn what raid ares later) boxes. Each class can equip one of 8 specialist cards locked to his class plus 4 specialist cards available to any class. Your job level will increase when you kill monsters and is necessary to level up to wear SP Your combat level will reset to 1 but your combat level will stay where it was. Tips can be found for that in the next section. Once at this level, you can chose one of the 3 classes available to you. I will write this combination of level as 15|20 for the rest of the guide You will have to reach level 15 combat and level 20 job. One for your combat level, and one for your job level. You start as an Adventurer with 2 bars of experience.
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